maristcad

the digital design blog

Design Principles

An important part of design is understanding the principles and elements that constitute the whole. In the next week we will be looking at these principles and applying them to our work. To gain an understanding of them please read Chapter 3 in your text book and answer the multiple choice questions and complete the mini task.

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Art Movements

By now you will appreciate the way design movements are influenced by contemporary events and ideas. Artists channel their energies into creating work that reflects a style and direction for their work. In this way artists can also influence other artists and have a cultural impact.

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2D to 3D

This term we have been concentrating on creating 2D animations. The general principles of 2d animation is keyraming, tweening and creating symbols to use in Flash. Concepts such as onion skinning, easing, movement and character design have typified the way animators work. However, we have also looked at game design through Fortune Teller, Jukebox, Spaceship and general interactivity. Over the next few weeks we need to look at transferring some of our 2D designs into 3D.

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Student Blogs

http://mattiasspinks.wordpress.com/
http://jessebuchanan.wordpress.com/

http://herooftwilight.wordpress.com/

http://michaelbransdencad.wordpress.com/
http://hellbentnathan.wordpress.com/
http://ahardymaristcad.wordpress.com/

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Flash Projects

Gaming is an important part of using Flash. To create games students learn about coding on movieclips, keyframes and buttons.  Creating simple games like move the spaceship and fortune teller allows students to think about the end user. For example:
Target Audience – if the game is for children then bright colors and easily readable fonts are a consideration.
Ability level – is the game going to have levels for begginners to advanced
Instructions – how comprehensive do the instructions need to be for people to play the game. Do people need a welcome screen with instructions or a help menu.
Marketing – how is the game to be distributed
Feedback – how do you measure the success of the game

In the next few lessons we will be building on our portfolio of games in Flash.

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Design History

An assignment on art history for you.

designhistory

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Students studied walk cycles in animation and discussed how the way a character walks can indicate mood and other characteristics. We scanned through the articled on animation and walk cycles before students started work on their own walk cycles. Once they completed the key frames they then inserted them into a movie clip symbol and pulled out multiple versions of the character walking.

Some of the students accompanied the walk cycles with animals walks like dogs, bunnies and horses.  Others drew landscapes to accompany the walks.

The following article is worth reading.

Project #4 Walk Cycle

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